Preseption of Students About the Use of Goski Application (Google Sites Kondisi Geologis Indonesia) as an IPS Learning Media
Abstract
The application of learning media in the learning process is very important. Teachers are required to create an interesting and interactive learning atmosphere, one of which is by using technology-based learning media. One learning media that can be used is the GOSKI application (Google Sites Geological Conditions of Indonesia). The aim of this research is to determine students' responses to the implementation of the GOSKI application in social studies learning at SMPN 10 Malang. Data collection was carried out through observation, interviews and distributing questionnaires. The method used in this research is descriptive quantitative. Based on the results of the questionnaire analysis that was distributed to students, a percentage of 86% was obtained, which shows a positive response from students towards the application of GOSKI learning media. This shows that the GOSKI application is suitable for use in the learning process. A follow-up recommendation from this research is to examine the application of GOSKI learning media combined with game-based learning.
Downloads
References
Ainia, D. K. (2020). Merdeka Belajar Dalam Pandangan Ki Hadjar Dewantara Dan Relevansinya Bagi Pengembanagan Pendidikan Karakter. Jurnal Filsafat Indonesia, 3(3), 95–101. https://doi.org/10.23887/jfi.v3i3.24525
Andi Sadriani, M. Ridwan Said Ahmad, & Ibrahim Arifin. (2023). Peran Guru Dalam Perkembangan Teknologi Pendidikan di Era Digital. Seminar Nasional Dies Natalis 62, 1, 32–37. https://doi.org/10.59562/semnasdies.v1i1.431
Arikunto, S. (2018). Dasar-Dasar Evaluasi Pendidikan Edisi 3. Bumi Aksara.
Azmi, M. N., Mansur, H., & Utama, A. H. (2024). Potensi Pemanfaatan Virtual Reality Sebagai Media Pembelajaran Di Era Digita. Jurnal Dimensi Pendidikan Dan Pembelajaran, 12(1), 211–226. http://journal.umpo.ac.id/index.php/dimensi/index
Darwati, I. M., & Purana, I. M. (2021). Problem Based Learning (PBL) : Suatu Model Pembelajaran Untuk Mengembangkan Cara Berpikir Kritis Peserta Didik. Widya Accarya, 12(1), 61–69. https://doi.org/10.46650/wa.12.1.1056.61-69
Firmadani, F. (2020). Media Pembelajaran Berbasis Teknologi Sebagai Inovasi Pembelajaran Era Revolusi Industri 4.0. Prosiding Konferensi Pendidikan Nasional, 2(1), 93–97. http://ejurnal.mercubuana-yogya.ac.id/index.php/Prosiding_KoPeN/article/view/1084/660
Fitri, M., Yuanita, P., & Maimunah, M. (2020). Pengembangan Perangkat Pembelajaran Matematika Terintegrasi Keterampilan Abad 21 Melalui Penerapan Model Problem Based Learning (PBL). Jurnal Gantang, 5(1), 77–85. https://doi.org/10.31629/jg.v5i1.1609
Heryani, A., Pebriyanti, N., Rustini, T., & Wahyuningsih, Y. (2022). Peran Media Pembelajaran Berbasis Teknologi Dalam Meningkatkan Literasi Digital Pada Pembelajaran Ips Di Sd Kelas Tinggi. Jurnal Pendidikan, 31(1), 17. https://doi.org/10.32585/jp.v31i1.1977
Jackson, J. (2016). Myths of Active Learning: Edgar Dale and the Cone of Experience. HAPS Educator, 20(2), 51–53. https://doi.org/10.21692/haps.2016.007
Kusuma, J. W., Supardi, Akbar, M. R., Hamidah, Ratnah, Fitrah, M., & Sepriano. (2023). Dimensi Media Pembelajaran (Teori dan Penerapan Media Pembelajaran Pada Era Revolusi Industri 4.0 Menuju Era Society 5.0) (Issue August). http://eprints.uny.ac.id/id/eprint/49351
Mantiri, J. (2019). Peran Pendidikan dalam Menciptakan Sumber Daya Manusia Bekualitas di Provinsi Sulawesi Utara. Jurnal Civic Education: Media Kajian Pancasila Dan Kewarganegaraan, 3(1), 20. https://doi.org/10.36412/ce.v3i1.904
Meliyani, A. R., Mentari, D., Syabani, G. P., & Zuhri, N. Z. (2022). Analisis Kebutuhan Media Pembelajaran Digital Bagi Guru Agar Tercipta Kegiatan Pembelajaran yang Efektif dan Siswa Aktif. Jurnal Jendela Pendidikan, 2(02), 264–274. https://doi.org/10.57008/jjp.v2i02.179
Nahriyah, A. S., & Rachmadiarti, F. (2023). Development of PBL Based E-Books in Environmental Change Topic to Train Critical Thinking Skills of 10th Grade Students in Senior High School. Jurnal Biologi Edukasi, 12(2), 321–342. https://ejournal.unesa.ac.id/index.php/bioedu
Ningsih, P., & Bukit, N. (2022). Pengaruh Penggunaan Media Pembelajaran Google Sites Terhadap Hasil Belajar Siswa Sma Pada Materi Hukum Newton. Jurnal Pendidikan Fisika, 11(2), 97. https://doi.org/10.24114/jpf.v11i2.36669
Safitri, A. O., Yunianti, V. D., & Rostika, D. (2022). Upaya Peningkatan Pendidikan Berkualitas di Indonesia: Analisis Pencapaian Sustainable Development Goals (SDGs). Jurnal Basicedu, 6(4), 7096–7106. https://doi.org/10.31004/basicedu.v6i4.3296
Salsabilah, A. S., Dewi, D. A., Furnamasari, Y. F., Studi, P., Guru, P., & Dasar, S. (2021). Peran Guru Dalam Mewujudkan Pendidikan Karakter. Jurnal Pendidikan Tambusai, 5(3), 7158–7163. https://jptam.org/index.php/jptam/article/view/2106/1857
Siahaya, S. R., Komputer, F. I., Informatika, T., Pamulang, U., Raya, J., & No, P. (2024). Literatur Review : Penerapan Virtual Reality sebagai Media Pembelajaran Interaktif. 2(2), 313–319.
Siregar, Z., & Marpaung, T. B. (2020). Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) Dalam Pembelajaran di Sekolah. BEST Journal (Biology Education, Sains and Technology), 3(1), 61–69. https://doi.org/10.30743/best.v3i1.2437
Sugiyono. (2015). Metode Penelitian Administrasi. Alfabeta.
Wahyudi, S. U., Nugrahani, F., & Widayati, M. (2023). Pengembangan Media Pembelajaran Google Sites untuk Meningkatkan Motivasi Siswa dalam Pembelajaran Bahasa Indonesia. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(3), 1064. https://doi.org/10.35931/am.v7i3.2446
Winatha, K., Suharsono, N., & Agustini, K. (2018). Pengembangan E-modul Interaktif Berbasis Proyek Pada Mata Pelajaran Simulasi Digital Kelas X di SMK TI Bali Global Singaraja. Jurnal Teknologi Pembelajaran Indonesia, 8(1). https://doi.org/10.23887/jtpi.v8i1.2238
Yuliani, W., & Supriatna, E. (2023). Metode Penelitian Bagi Pemula. 1–59.
Copyright (c) 2024 JURNAL PENDIDIKAN IPS
![Creative Commons License](http://i.creativecommons.org/l/by/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution 4.0 International License.